Fire Emblem Three Houses Best Way to Kill Monsters

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Barrier

Is ns01 barrier.png
Icon used by Barriers in Three Houses .


Reduces impairment received and activates a barrier ability. Disabled in 1 blow when receiving a gambit or effective special attack.

Type(s)

Class

Game(due south)

3 Houses

Barriers (Japanese: 障壁 Barrier) are a grade of defence used by monsters which debuted in Fire Keepsake: 3 Houses. They are a special strength that surrounds monsters, granting them enhanced survivability, as well every bit various abilities while they are nowadays.

Overview

A barrier is present for each space a monster occupies, and each has its ain durability contained of the other barriers. If a infinite with a bulwark is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their barrier abilities. Barriers will be weakened, and somewhen destroyed if they suffer up to 2 rounds of gainsay in which they take impairment from their opponent. They will be destroyed instantly if they are the master target of a gambit, or if they take damage from a weapon or a combat art that they are weak to. Destroying a barrier will deprive ane of the monster's spaces of its power, and attacking the infinite will no longer invoke any barrier abilities or damage reduction for the monster.

When a bulwark is destroyed, a monster will additionally be Is ns01 status confusion.png confused, preventing them from counterattacking, no thing which of their spaces is targeted. Destroying all of a monster'southward barriers results in an Is ns01 status paralysis.png armor break, a more astringent form of confusion that also prevents the monster from acting during their next phase. Achieving an armor suspension will also advantage the actor with rare materials, such as ores.

If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, ordinarily after preparing a Staggering Blow. Barriers cannot be repaired or regained if the monster was inflicted with an armor interruption, all the same.

Information

Game Icon Effect Activation Capacity Notes
Iii Houses Is ns01 barrier.png Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
If an intact bulwark is targeted -- --

Variants

There are several variants of the standard barrier, with different damage reduction percentages or altered behaviors.

Enclosing Wall

Game Icon Effect Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- Can only endure 1 circular of combat earlier beingness destroyed.

Dragon-Scale Wall

Game Icon Issue Activation Chapters Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user by 70%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- --

Heavily Armored Wall

Game Icon Effect Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all harm dealt to the user by 50%.
Grants admission to the user's Barrier Abilities.
If an intact barrier is targeted -- Volition not inflict an Is ns01 status paralysis.png armor break to the user upon being destroyed.
Refreshes at the start of each turn.

Essence Barrier

Game Icon Upshot Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user past 70%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- --

Availability

Three Houses

Unobtainable Exclusively used by monster classes

Barrier-exclusive abilities

While barriers can grant virtually any kind of ability when they are intact, there are besides a select few abilities that are only available from barriers; well-nigh others can be obtained through other methods. The abilities that are exclusive to barriers are the following:

  • Vital Defense
  • Behemothic Wings
  • Anti-Magic Armor
  • Divine Dragon Horn

Flavor text

Game Text
(English)
Text
(Japanese)
3 Houses
(status; intact)
Reduces impairment received and activates a
barrier ability.
Disabled in one blow when receiving a gambit
or effective special attack.
受けるダメージを軽減し、障壁スキ
ルが発動する。計略か、有効・特効
の攻撃を受けると一撃で解除。
Three Houses
(status; weakened)
Reduces impairment received and activates a
bulwark ability; disabled one time attacked.
受けるダメージを軽減し、
障壁スキルが発動する。
攻撃を受けると解除される。
Iii Houses
(Barrier, Enclosing Wall)
Barrier reduces damage by 50% while intact.
Remove it to inflict an armor pause.
障壁があるとダメージを50%減。
すべて解除でアーマーブレイクする。
Three Houses
(Dragon-Scale Wall, Essence Barrier)
Barrier reduces damage by 70% while intact.
Remove it to inflict an armor suspension.
障壁があるとダメージを70%減。
すべて解除でアーマーブレイクする。
3 Houses
(Heavily Armored Wall)
Barrier reduces harm by 50% while intact.
No take a chance of armor intermission. Refreshes each turn.
障壁があるとダメージを50%減。
アーマーブレイクせず毎ターン復活。

Etymology and other languages

Names, etymology and in other regions
Language Proper noun Definition, etymology and notes
English

Barrier

--

Japanese

障壁

Barrier

Castilian

Barrera

Barrier

French

Barrière

Barrier

German

Barriere

Bulwark

Italian

Barriera

Barrier

Korean

배리어

Barrier

Simplified Chinese

防护障壁

Protective barrier

Traditional Chinese

防護障壁

Protective barrier

Gallery

References

Abilities in Fire Keepsake: Three Houses
Class and skill level abilities Personal abilities
Bonus damage abilities Armored Issue Zip • Cavalry Effect Null • Dragon Effect Nada • Outcome Null • Flying Effect Null • Infantry Result Nothing • Monster Upshot Null Monstrous Appeal
Breaker abilities Axebreaker • Bowbreaker • Fistbreaker • Lancebreaker • Swordbreaker • Tomebreaker --
Debuffing abilities Seal Defence force • Seal Magic • Seal Movement • Seal Resistance • Seal Speed • Seal Strength Blade Breaker
Experience-related abilities Model Leader • Paragon Aptitude • Imperial Lineage • Leicester Lineage • Mastermind • Professor'south Guidance • Royal Lineage
Faire abilities Axefaire • Bowfaire • Black Tomefaire • Dark Tomefaire • Fistfaire • Lancefaire • Swordfaire • White Tomefaire --
Healing abilities Battalion Renewal • Lifetaker • Renewal • White Magic Heal + Animal Friend • Catnap • Goody Basket • Live to Serve • Songstress
Proximity abilities Charm • Heartseeker • Sacred Ability Advocate • Built-in Fighter • Guardian • Honorable Spirit • Infirmary Primary • Lily's Poise • Songstress
Rally abilities Rally Amuse • Rally Defense • Rally Dexterity • Rally Luck • Rally Magic • Rally Movement • Rally Resistance • Rally Speed • Rally Forcefulness Pity • Crest Scholar • Perseverance
Skill level abilities Authorization • Axe Prowess • Bow Prowess • Brawling Prowess • Faith • Lance Prowess • Reason • Sword Prowess --
Stat boosting abilities Alarm Stance • Avo +10 • Crit +xx • Defense force +two • Defensive Tactics • Defiant Avo • Defiant Crit • Defiant Def • Defiant Magazine • Defiant Res • Defiant Spd • Defiant Str • Dexterity +iv • Hit +xx • HP +5 • Magic +ii • Motility +1 • Offensive Tactics • Pomp & Circumstance • Resistance +ii • Special Trip the light fantastic toe • Speed +2 • Strength +two • Weight - Business Prosperity • Cyclic Beat • Confidence • Distinguished House • Fighting Spirit • Hunter'south Boon • King of Grappling • Lady Knight • Alone Wolf • Officeholder Duty • Persecution Circuitous • Philanderer • Rivalry • Staunch Shield • Survival Instinct • Veteran Knight • Watchful Eye
Turn-related abilities Alert Stance • Armored Blow • Battalion Desperation • Battalion Vantage • Battalion Wrath • Darting Blow • Death Blow • Desperation • Duelist'south Blow • Fiendish Accident • Lucky 7 • Poison Strike • Quick Riposte • Transmute • Uncanny Blow • Vantage • Warding Blow • Wrath Blade Breaker • Murderous Intent • Staunch Shield • Survival Instinct
Weapon abilities Axe Avo +20 • Axe Crit +10 • Black Magic Avo +twenty • Black Magic Crit +ten • Black Magic Range +1 • Blackness Magic Uses x2 • Bow Avo +xx • Bow Crit +10 • Bowfaire • Bowrange + • Ball Avo +20 • Brawl Crit +10 • Close Counter • Dark Magic Avo +20 • Dark Magic Crit +10 • Night Magic Range +1 • Nighttime Magic Uses x2 • Lance Avo +20 • Lance Crit +10 • Sword Avo +20 • Sword Crit +10 • White Magic Avo +20 • White Magic Crit +10 • White Magic Range +i • White Magic Uses x2
Miscellaneous abilities Custodianship • Canto • Counterattack • Trip the light fantastic • Burn down • Heal • Lethality • Locktouch • Miasma Δ • Miracle • Laissez passer • Pavise • Steal • Stealth • Terrain Resistance • Unarmed Combat
Enemy-exclusive abilities x Elites • Anchor • Agarthan Technology • Air of Intimidation • Ancient Dragonskin • Ancient Dragon Wrath • Anti-Magic Armor • Bulwark • Blackness Magic Uses x4 • Commander • Cursed Power • Nighttime Magic Uses x4 • Divine Dragon Horn • Dragon-Scale Wall • Enclosing Wall • Enhanced Fortitude • Essence Barrier • Full general • Giant Wings • Heavily Armored Wall • Allowed Status • Infinite Magic • Keen Intuition • Magic Bind • Manifest Phantom • Mighty King of Legend • Civilian • Path of the Conqueror • Poison • Surging Calorie-free • Twin Crests • Umbral Leech • Unsealable Magic • Vital Defence • White Magic Uses x4
Game mechanics
Out-of-battle management Base (Base conversation • Everyone'south Atmospheric condition • Barracks • My Castle) • Bonus experience • Dungeons • Gameplay modes (Difficulty • Creature Entrada • New Game +) • Gold • Lessons • Mila Shrines • Preparations • Renown • Shopping (Arsenal • Bargains • Forge • Merchant • Online shop • Hugger-mugger shop • Vendor) • Supply convoy • World map
Battles and chapters Loonshit • Battle save • Dominate • Castle • Chapter (Alternate route • Paralogue • Sidequest) • Chest • Combat forecast • Event tiles • Hidden treasure • Objectives • Reinforcement • Skirmish • Terrain (Hazards) • Plough • Weather (Fog of war)
Stats Units Activeness • Affinity • Authorisation • Biorhythm • Charm • Class (Class mastery • Grade relative power) • Constitution (Aid) • Defense • Experience • Follow-up critical multiplier • Growth rate • Hit signal • Holy Blood • Inventory • Level • Luck • Magic • Movement • Resistance • Skill • Speed • Strength • Weapon level • Weight
Weapons Dauntless weapon • Critical charge per unit • Durability • Hit • Kill bonus • Might • Personal weapons • Range • Weapon experience • Weapon level • Weight • Worth
Unit mechanics and commands Adjutant • Attack • Auto-Boxing • Battalion (Gambit) • Canto • Class modify (Reclass) • Combat art • Crests • Trip the light fantastic toe/Play (Galdrar • Sing) • Decease (Decoy) • Dismount • Dragon Vein • Fatigue • Inventory • Laguz transformation • Dear (Jealousy • Inheritance) • Pair Upward • Recruitment • Rescue (Capture) • Skills (Offensive skill) • Staggering Blow • Status weather condition • Support • Talk • Trade • Unit of measurement (Avatar • Bond units • Bonus unit of measurement • Einherjar • Loan unit • Prisoner • Replacement unit of measurement • Substitute character) • Visit
Calculations Attack speed • Avert • Critical hit (Combination bonus • Dodge • Triangle Attack) • Bonus damage • Hit charge per unit (True hit) • Random number generator • Weapon triangle (Trinity of magic)
Connectivity amiibo • Double Duel • Downloadable content • Link Loonshit • Multiplayer battle • Online shop • SpotPass • StreetPass
Other Barrier • Birthday • Glitches • Rankings • Sound Room • Tactician • Multiple endings

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Source: https://fireemblemwiki.org/wiki/Barrier_%28monster%29

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